Equipment Sets
19 Equipment Sets Available
Equipment sets provide powerful bonuses when multiple pieces are equipped. 2-Piece bonuses activate when wearing any two pieces from the same set, while 4-Piece bonuses require all four slots (Weapon, Armor, Accessory 1, Accessory 2) to be from the same set. Mix and match sets strategically to optimize your build.
AIC Heavy
3-piece set effect: Wearer's HP +500. After the wearer defeats an enemy, the wearer restores 100 HP. Effect trigger cooldown: 5s.
—
—
AIC Light
3-piece set effect: Wearer's HP +500. After the wearer defeats an enemy, the wearer gains ATK +??? for 5s.
—
—
Aburrey's Legacy
3-piece set effect: Wearer's Skill DMG +24%. When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +??? for 15s. The buff from each of the three skill types is unique and does not stack with itself.
—
—
Armored MSGR
3-piece set effect: Wearer's Strength +50. When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
—
—
Bonekrusha
3-piece set effect: Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s).
—
—
Catastrophe
3-piece set effect: Wearer's Ultimate Gain Efficiency +20%. The wearer casts a battle skill, the action returns 50 SP. This effect only triggers 1 time per battle.
—
—
Eternal Xiranite
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
—
—
Frontiers
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack.
—
—
Hot Work
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
—
—
LYNX
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
—
—
MI Security
3-piece set effect: Wearer's Critical Rate +5%. After the wearer scores a critical hit, the wearer gains ATK +??? for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
—
—
Mordvolt Insulation
3-piece set effect: Wearer's Intellect +50. When the wearer's HP is above 80%, Arts DMG +20%.
—
—
Mordvolt Resistant
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
—
—
Pulser Labs
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
—
—
Roving MSGR
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
—
—
Swordmancer
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
—
—
Tide Surge
3-piece set effect: Wearer's Skill DMG Dealt +20%. After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
—
—
Type 50 Yinglung
3-piece set effect: Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
—
—
Æthertech
3-piece set effect: Wearer's ATK +8%. After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
—
—
Equipment Set Tips
Set Mixing Strategies
Combine multiple 2-piece bonuses for versatility. For example, wearing 2 pieces of one set and 2 pieces of another provides balanced stats without committing to a single 4-piece bonus.
Tier Priority
T4 sets provide the strongest bonuses and should be your endgame target. T3 sets are solid for mid-game progression.
Sub-stat Priority
The right set bonus is important, but sub-stats matter equally. A piece with excellent sub-stats from an off-set can sometimes outperform a mediocre piece from the correct set. Prioritize CRIT Rate, CRIT DMG, and ATK% sub-stats for DPS operators.
Role-Based Selection
Match your set to your operator's role: Guardians and DPS benefit from offensive sets, Casters prefer Arts-focused sets, Supporters shine with utility sets, and Defenders thrive in defensive or sustain-focused equipment.